



When I initially tried to load the two mods together at the same time I found that while it *mostly* worked, there were lots of little problems that prevented it from being an overall seamless experience. I'm a big fan of both the PSX Doom TC Mod and also of Brutal Doom and thought it would be very interesting to combine the atmospheric enhancements of the PSX game with the increased difficulty level and extreme violence of Brutal Doom. This mod takes the PSX Doom TC (v2.133) and merges it with Brutal Doom v19 so that the two mods work together more naturally and with fewer problems.

If you're after instructions from the Brutal Doom project then you're out of luck, a real snag when you're using OS X or Linux and can't work out what is wrong (developers, please take note).Just to let you know about a small project I've been working on. In fact I had an incredibly difficult time getting Brutal Doom working on OS X, and I'm happy to pass on the solutions that worked for my particular system - a mid-2012 retina MacBook Pro running Mountain Lion 10.8. You may have some success as reported by the incredibly popular ZDoom project, though this wasn't the case for me on OS X. I started off trying Zandronum, and it's the one I'd recommend to you if you're a Windows or Linux gamer as there are handy binaries available for these platforms. Brutal Doom explicitly works with two ports in particular - Zandronum (formerly Skulltag) or GZDoom. From MP3 players to smartphones and FreeBSD to RISC OS, Doom has proved itself a popular timewaster. There are a lot of Doom engine source code ports for an unimaginable number of platforms. If you think Doom feels a bit old-hat these days, then this free mod will bring that demonic grin back to your sullen face.įirst thing's first - you will need three things in order to enjoy Brutal Doom:Ī source port of the engine for your particular system that is supported by Brutal Doom (GZDoom and Zandorum are the two listed on the website).Ī copy of the original, registered Doom WAD (not shareware). This now looks positively tame compared to the Brutal Doom game. The game wasn't just famous for its addictive gameplay or multiplayer mayhem but also the then-gut wrenching levels of blood and gore. The fast-paced sci-fi horror shooter featured enemies from hell, a cheeky dark sense of humour and a teeth-gritting arsenal of firepower to wield over three episodes, each featuring nine levels. Released as shareware and distributed non-commercially for two years, Doom was experienced by an estimated 10 million people before making it into retail stores in 1995. In December 1993 a little-known game developer called id Software sent shockwaves around the world with the much-celebrated release of Doom.
